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Morningcalm - Environment Art & Level Design


This environment was built on Valve Source engine technology and based on Korean 14th Century architecture. The level is currently scheduled to appear in the release of the upcoming FPS game Tactical Intervention.



Refractions - Environment Art & Level Design


I am currently working on a level, entitled 'Refractions', on Epic's Unreal Engine 3. Please follow the link to see renders of the models created for this level, as well as work-in-progress in-game shots.